In the RCC Texturing brush settings, you can apply displacements to the triangles created when using the Mesh Brush Type. If per-pixel shading is used, then a bump map is also applied along with the triangle displacement. RCC Texturing Brush The options used to control the mesh displacement/bump mapping are: Map Displacement, Displacement Scale, Displacement Offset, Bump Intensity, Bump Blur, and Use Luminance. #RCC Texturing Brush Suppl ... Continue
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